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70 Game Reviews

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hmm

Great idea, and fun to play. Unfortunately, when I got to the enterprise, I had no clue what to do-- nothing I did seemed to hurt it, and I lost all three of my lives on that one level. Oh well.

Great!

This game was excellent! While the graphics may make it look at first glance like it will be an amateur effort, the game itself proves that wrong quickly. The gameplay is very smooth, and very fun, and the level design is some of the best I've ever seen. The difficulty curve is just about perfect, as well. I had to play through the whole thing, then do the challenges as well (level 18's nasty). Very good job!

Rather than have us wait for a sequel, you could just make some extra levels.

FXcorporation responds:

well... there is 21th level if you complete the 3 challenges

Awesome!

Really enjoyed this one. I can see it developing into something even better, but it's very fun as-is! All of the numbers seem to be right for the perfect level of decision making. I've only beaten the first two campaign levels so far, but when I have time I'm definitely finishing up the deal.

A huge improvement, imo, over the first one. In the first, the system to unlock different spiders within a level was really annoying and confusing. Putting points towards a specific spider is much better. I also much prefer being able to direct the attacks of the troops directly, allowing for things like moving in, attacking, then retreating within a single turn.

eh...

Interesting, and well put together in some ways, but the interface is pretty confusing. I have no clue what I'm doing to earn "penalties." Also, there should be some indication of what level I'm on; I keep looking at the score card, hoping to be told, but instead I get told "Level: Custom Level" and "Level: Create Levels" on either side of the screen. You shouldn't have to go to the level selection screen to check your progress!

The puzzles themselves were pretty basic, as far as I had gone, though I'm sure the custom levels make up for that. On the plus side, the graphics and gameplay were very smooth and consistent.

Huh.

Experience + mood: Very good, the art was great and very well put-together, and the music fit and improved the mood, and overall made for quite an experience.

Level Design: Also excellent, I can tell that some thought was put into the levels, and I never felt like I was being cheated by the world, or that I wasn't being challenged.

Controls/Gameplay: Seemed a little spotty, actually. The result of running straight into a blue brick seemed very random and inconsistent. This is probably what did the game in for me in the end; however clean the rest of the game was, I kept getting annoyed by how glitchy my character felt.

...

I'm (almost) left speechless by the quality of this game. Great graphics (perfect in the old sense, as in "clear, good-looking, and effective," and not bad in the new sense of "realistic"), fun gameplay (combining interactivity with stunning cinematography) and the mood was very, very effective. Thinking about the first time I tried to return to the sprite cavern after I left still makes me shudder. The story, as far as my experience goes, is very original as well (considering how hard it is to be original in anything by now). I am eagerly awaiting part 2, moreso than any movie or game I can think of. No joke.

Great fun!

Added something to the usual speed-minigame genre by revisiting similar games with difficulty increases. I enjoyed this!

Level design.

A lot of effort obviously went into the art, however the level design was incredibly, incredibly bad. I just want you to know that, for every complaint the people below me have written, most of what they're saying (whether they realize it or not) is that the level design was bad. (For instance, you don't need to put a "reward" for beating each level; the move-on thing is normal. That person just felt let down because the level wasn't rewarding itself.)

The levels were either too easy to beat (a level like "Ice cubes" doesn't belong in the fourth world. In fact, it shouldn't belong anywhere. All of the levels where you're just waiting for a bot to do something, are a waste of time. Some decision should be made by you.), or the ones that were hard were only so because they involved a shitload of switches that you have complete access too, and you have to flip them all back and forth until you figure out which combination lets you through. Those kinds of levels aren't fun (the "lava switch" level is the perfect example of this), but are just incentive to leave the game.

These levels were "mess with switches" levels: 1-3, 2-3, 3-1, 3-5, 4-5, 5-3, 6-4
These levels were just waiting for the bots to press switches: 1-2, 2-1, 4-3, 4-4, 5-5
These levels were just wading though a crowd (not difficult, but annoying): 1-5, 3-3, 5-4
These levels were just plain too easy, as there is never any question as to what to do: 1-1, 2-2, 4-2
These levels were the closest you came to decent puzzle design; they had something to figure out or do that wasn't just switch combinations. They are too easy and simple, but you're on a better track: 1-4, 2-4, 2-5, 3-2, 3-4, 4-1, 6-1, 6-2, 6-5

Two levels deserve specific mention. 5-1? That's just silly. Not worth a whole level. 6-3 was weird, as it looked like it would be another switch-fest, but hitting only the first four switches solved it-- the "puzzle" was solved before I began.

Like I said, the art was good, and your programming skills definitely show a lot of promise. Just improve your puzzle-making skills, please, or move to a non-puzzle genre.

The-Super-Flash-Bros responds:

No one works out the secret to lava switch...

Heh.

I found it pretty entertaining. I suppose I like surreal humor, though?

Hey

The physics were spotty, but the excellent level design more than made up for it. The occasional inconsistent-feeling bounce off a blue block felt like part of the fun. Realize you should still work towards smoothing out the game mechanics... but judging this game as is, I found it quite fun! 4/5

I'd write something here, but only if it wasn't clever.

Age 34, Male

Portland, OR

Joined on 11/12/08

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