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View Profile Ditocoaf

15 Game Reviews w/ Response

All 70 Reviews

hmmm

I couldn't tell if it was getting harder the longer I went, but it didn't feel like it. Skulls should become more frequent, and time bonuses should be harder to grab (move more quickly). Even if food becomes harder to grab, it wouldn't matter if I could still survive forever with very little work.

Acreonte responds:

hey Ditocoaf, thanks a lot for your feedback, comments and score. I'll take your suggestions into account. The skulls come more frequent but maybe is not changing as fast as it should.
Thanks again!

One of the best games I've seen in a while

I definitely agree with the word "elegant." I thought it might be weird feeling like you controlled your enemies, but it isn't weird at all... it really feels like you control time, in a smooth, intuitive way. I will definitely keep playing this.

I swear this must be what it would be like to exist outside of time.

Kudos and thank you! 5/5 and faved.

Megadev responds:

Thanks very much; we came up with the prototype months ago and finally got round to turning it in to a game over Christmas. We're really pleased with the outcome and still play the game now - our artist is 4th on the all-time leaderboard in fact. ;-) Anyway, cheers for playing!

Megadev

very fun!

Awesome game. I found fun in every mode except for the "turned out the lights" one... that one felt like it just became luck. I could be dodging everything that came my way, until suddenly I can't see more than a few pixels in front of me... now a fast-moving enemy will take me out, and there's no way I can avoid it without just getting lucky. It's actually annoying enough that I feel like I have to take 2 stars off the review for it.
5/5 8/10

Ockam responds:

Thanks a lot :)
Maybe i'm going to enlarge the spot of the "Who turn the light off ?" mode, it's a little hard with it

Actually quite fun

While the product placement is unfortunate, I find its really irrelevant to the quality of the game itself. Hell, most games have ads anyway. The game itself was fairly basic platforming, but quite fun. I wasn't once frustrated with the controls, which is a very good thing. It was easy, but I like that in a platformer. The graphics and feel were consistent and positive, with the amusing campiness, though that is one thing that the product placement did corrupt, since I was after all "playing an advertisement," the funny felt like TV-ad funny.

ChrisKempt responds:

Thanks!

The ad-thing is a wierd one, it would be great if we could just create games for the love of it but it's just not possible to pay tyhe bills that way, you have to put advertising in somewhere. Personally I think it's better if the ad is integrated as a sponsorship, it's a shame tyhat some people find it irritating.

Anyway, thanks again.

Cheers

C

Awesome

Really fun... Even after I beat it, once I realized that I'd have to attack the gravestones a little more if I wanted to play with more characters, I found further gameplay!

Also... is the bread just a pun on "beard"? Because if so, that adds another few stars to my existing 10.

BoMToons responds:

Astute observation on the bread, that was, in fact, our intent.

I'd write something here, but only if it wasn't clever.

Age 34, Male

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